CEDEC is Japan’s premier conference for game developers, interactive content creators, and real-time 3D technology.
Every summer, CEDEC gathers thousands of professionals in Yokohama to explore the future of real-time rendering, procedural tools, and scalable content pipelines. At CEDEC, discover how Polyverse redefines digital asset management for studios working at scale. From versioning and collaboration to pipeline automation and cloud-native execution, Polyverse brings structure, speed, and intelligence to digital content production.
Meet us at CEDEC 2025
Polyverse transforms asset management by enabling studios, developers, and enterprise teams to seamlessly manage, process, and collaborate on 2D and 3D assets. Unlike traditional DAM systems, Polyverse delivers real-time collaboration, advanced processing, and scalable workflows, streamlining asset pipelines for games, film, AR/VR, and visualization. With robust tools for metadata management, version control, and pipeline integration, Polyverse ensures efficiency and accessibility across global teams.
At CEDEC 2025, we’re proud to unveil InstaMAT 2025—marking the end of Early Access and the beginning of a new chapter in procedural asset creation. This major release delivers hundreds of new features and improvements that redefine asset texturing and generative workflows for 3D production.
With full Polyverse integration, InstaMAT 2025 can now publish materials, filters, and entire projects as executable Polytrons—cloud-hosted, reusable processes that automate tasks like baking, texturing, and terrain generation at scale. Polyverse Sync enables seamless collaboration by linking local folders to shared cloud libraries, making it easy for teams to stay in sync. Polyverse itself has recently expanded with GenAI Polytrons, automated UV unwrapping, richer audio/visual support, and free token credits to jumpstart cloud-based workflows. Whether you’re streamlining asset pipelines or deploying automated tools across teams, Polyverse transforms your creative content into a scalable, cloud-powered services.
Apart from Polyverse, we’re excited to show you more about:
- RSX Engine – Real-time collaborative 3D engine with cinematic rendering, accessible on web and desktop. Sign up for the Early Access waiting list now at cloud.RSXEngine.com.
- InstaMAT – a revolutionary technology for the design and automation of 3D materials, assets, and texturing. The 2025 release brings enhanced asset texturing, physically-based terrain generation, advanced curve-based detailing, new library asset, and much more.
- InstaLOD – everything you need for the production and automatic optimization of 3D content.
Our team will be available for meetings during CEDEC and the following week. Contact us early to schedule a meeting or simply visit us at CEDEC 2025, booth number E-34.
About the CEDEC
Hosted by CESA (Computer Entertainment Supplier’s Association), CEDEC has been the cornerstone event for Japan’s game development and interactive content industry since 1999. Held annually in Yokohama, CEDEC brings together game engineers, technical artists, designers, and tool developers to exchange ideas, share breakthroughs, and showcase the technologies shaping the future of interactive entertainment. CEDEC 2025 promises a rich program of technical sessions, hands-on demos, and panel discussions spanning AI, real-time rendering, procedural content, and collaborative production.
About Abstract
Abstract is a deep-tech company pioneering 3D and AI technology. Its products empower game developers, VFX and film, enterprise, XR, and metaverse industries to deliver efficiently with massive cost savings. InstaLOD converts CAD to 3D, optimizes geometry and automates 3D pipelines, InstaMAT introduces generative materials and scalable texturing, Polyverse enhances cloud-based asset management and 3D data processing as a service, while RSX Engine enables real-time collaboration and cloud synchronization when building 3D applications and games. Abstract is driving breakthrough innovation in 3D and AI across industries.